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Wearables, disrupting an industry and helping you to “feel sound like never before”
In a world where we thrive off of live experiences, it’s a wonder that most of us are still living in stereo. Sure, we attend live events. We might even know the soft spot at the movie theatre. But, on a daily basis, we are literally just getting by on “right, left, center” technologies, and so far — no one has done anything about it! Today, we watch movies in surround sound. We play games using our headsets. We live the virtual experience, but our audio keeps us grounded. The good news is… that’s all about to change — and, it’s thanks to Kickstarter, wearable technologies and a team of…
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YouVisit Contributes Major Change to VR Markets
PREVIOUSLY PUBLISHED TO TMCNET’S WEARABLE TECH NEWS While virtual reality has been available to consumers for more than 20 years, it doesn’t seem like it caught on too well until recently. Companies like Google Cardboard, Oculus Rift and Samsung Gear VR have made virtual reality more mainstream, and now everyone is trying to get some action. YouVisit, a company with the mission of showing you the world, has developed one of the world’s largest collections of interactive virtual reality content. In fact, they have made it possible for user-generated virtual reality experiences, giving individuals, educational institutions and business all over the world the opportunity to create their own virtual reality…
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Rapid Adoption of Wearables Reflects Personality, Loyalty, and Convenience
PREVIOUSLY PUBLISHED TO TALENT ZOO’S DIGITAL PIVOT In 2016, we will see a sharp influx in the production, delivery, and adoption of IoT technologies and wearables. Here, at Digital Pivot, we have disclosed quite a launches set for later this year. But just how rapidly are these technologies becoming part of our everyday lives? The NPD Group broke down dollar and unit sales for 2015, analyzing details related to the wearables industry, and came up with some pretty cool insights. In fact, it seems that we are starting to spend double that of the previous year just to have the top new wearables on the market. As wearables evolve, they are adopting…
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UICO and HiCling Team Up To Release Fitness Band, Powered By duraTOUCH Technology
Previously Published to TMC Net’s Wearable Tech World UICO, a technology company dedicated to durable product solutions, recently announced the release of duraTOUCH, an innovation in all-weather use for Shanghai-based HiCling’s health and fitness wearable, clingband. UICO brings together global touch sensing experts in developing solutions to surface-related issues with touch enabled devices and providing users with high-performance, super-low power, touch sensing technology. UICOs additions to the clingband design have allowed for minimal power requirements, meaning that it doesn’t need to be charged on a daily basis. Users can monitor their health and fitness around the clock, accessing vitals, sleep and daily activity, athleticism and fitness, UV index and ambient…
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Wearables for Good Improves the Lives of Children
PREVIOUSLY PUBLISHED TO TMC NET’S WEARABLE TECH Child-friendly “Wearables for Good” is what UNICEF, ARM and frog are calling both Khushi Baby and SoaPen, winners of the 2015 Wearables for Good Challenge. Each team, led by joint collaborative Indian-US teams, will have their designs come to life through manufacture, mentorship and a $15,000 prize. Earlier this month, winners were named for the May 2015 launch of The Wearables for Good competition. Sparked by the release of the UNICEF Kid Power Band, three superpowers in technology have teamed up to continue creating wearables for children. The world’s first WEARABLES-FOR-GOOD presents a mission to keep children active through adventure and physical activity,…