Jessica N. Abraham | Designer. Writer. Publicist.

19+ Years of Expertise in Digital Marketing, Social Branding and Public Relations.

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  • Lifeprint,Augmented Reality,Connected Devices,Content Development,Digital Pivot,Innovative Media,Instant Pictures,IoT,Internet of Things,Media,Motion Pictures,Movies,Photography,Polaroid 2016,Talent Zoo,Technology,Technology News,Announcements, GoPro, Live Streaming, Twitch, Gamification, Comic-Con, Examiner, The Vault, Microsoft,Live, Live Events, Live Video, Strategic Partnerships, Video Content, XBox Live, Xbox One,
    Business,  DigitalPivot,  Technology

    Photography Changed Forever: A Bandwagon Even Mr. Walt Disney Would Jump On!

    December 29, 2015 /

    PREVIOUSLY PUBLISHED TO TALENT ZOO’S DIGITAL PIVOT It seems that 2016 will be far from a boring year. With so many IoT devices hitting the markets, many of us just won’t know how to act. For the photographer still in love with film, this message is especially for you! Set for release in August, we won’t even be able to look at photographs the same again…literally! Originally planning a 2015 release, LifePrint just didn’t “click” with audiences who didn’t quite “get” IoT technology and digital imagery – or what they could potentially bring. An August 2014 Kickstarter campaign proved unsuccessful. But, with the passion and persistence, LifePrint reemerges from the start-up…

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    Global DCIM Industry Leader Cuts Losses, Leaves Market

    November 18, 2015
    Matthew Zachary, WeDidIt, Crowdfunding, Healthcare IT, Mobile App, Apps, Technology, Tech News, Cancer Survivors, Instapeer, Social Media, Emotional Support, The Vault, Examiner, Social Awareness, Stupid Cancer, Cancer Patients, Community, Niche Networks, Family, Families, Kids, Teens, Children, Education

    Stupid Cancer’s Instapeer App supports young adult cancer victims via “Social”

    October 15, 2013
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    Why Is There a Renewed Interest in Hemp by Textile and Manufacturing Companies?

    August 6, 2021
  • Announcements, GoPro, Live Streaming, Twitch, Gamification, Comic-Con, Examiner, The Vault, Microsoft,Live, Live Events, Live Video, Strategic Partnerships, Video Content, XBox Live, Xbox One,
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    GoPro releasing new app with exclusive tools for Xbox One community at Comic-Con

    July 22, 2014 /

    PREVIOUSLY PUBLISHED ON EXAMINER GoPro announced on July 22, 2014 that it was offering four exclusive videos to Xbox One in marking the launch of its brand new GoPro video channel on Xbox One. This channel comes as a great tool for athletes and filmmakers who enjoy playing video games just as much as editing their latest captures to share with the World. The rest of the Xbox Community may simply enjoy watching these videos side-by-side with their gaming experience. As you may be aware, the Xbox One allows for voice command and split screen action, which also allows for simultaneous viewing and action packed gaming experiences without the need…

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    Global DCIM Industry Leader Cuts Losses, Leaves Market

    November 18, 2015
    Digital Pivot,Frank Schilling,ICAN,Industry Event,Internet Domain,Michael H. Berkens,Monte Cahn,Name,Jet,NamesCon,Richard Lau,RightOfftheDot,RightOfTheDot,Technology,Technology Event,Technology News,Uniregistry, Seminars, Conferences, Conventions,

    NamesCon: Online Bidding Comes Offline To Mingle with The People

    November 5, 2015
    History,Jessica N. Abraham,Mission,Rebranding,Shorty Produkshins,The Vault,Vision,Jessica Abraham, Social Branding, Music, Public Relations, Design Strategy

    How and why Shorty Produkshins is shifting gears in 2016

    January 10, 2016
  • Sproglit, Todd Buchholz, Math Arrow, Kangaroo Kyle, Gamification, Education, Childhood Education, Math Literacy, STEAM, STEM, Interactive Learning Experiences, Early Childhood Development, Examiner, The Vault, Social Contest, Branding, Social Branding, Contest, Kids, Children, Families, Math, Mobile Apps, Apps,
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    Educational App encourages “Social” with contests promoting Math to our youth!

    October 17, 2013 /

    PREVIOUSLY PUBLISHED ON EXAMINER Whether your child attends a public school or is being homeschooled by you, there is no denying that educational yet interactive learning materials are top priority in giving your child the skills they need to succeed in the real world. The younger the children are, the more we seek to excite their core with educational games directed towards their age group. One company is working to supply this demand in a host of games under release that encourages innovation and the elements of Mathematical function. In 2013, Sproglit tested the waters with the launch and release of their first educational math game. This game was launched…

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    An Empire For Solar Discovery And Education In The Making? SinglePoint Reports Building Out Network For Clean Air And Green Energy Efficiency

    March 17, 2022
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    Industrial Hemp: Big Win for Pet Stores, Farmers, and Animals

    October 25, 2021
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    It’s 2016, and We Still Lack Preference for Virtual Meetings. Here’s Why.

    March 18, 2016
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