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Whether your child attends a public school or is being homeschooled by you, there is no denying that educational yet interactive learning materials are
In 2013, Sproglit tested the waters with the launch and release of their first educational math game. This game was launched as a Beta iPad App and found its way into a number of schools in California, Utah and New York. This game was dubbed “Kyle Counts” and has found success through Beta users.
The matrix that Kyle Counts was built on is being called “Math Arrow” and is now announcing a contest encouraging teachers and parents, who homeschool their children, to enter for a chance to win $1,000.
The contest is fairly easy to execute. Sproglit asks that the educator sends a lesson plan, story or video showing how they have incorporated the Math Arrow program into their classrooms and are finding success by “boosting number sense, addition and counting skills amongst their students.” Sproglit has created a contest page on their corporate site with instructions and entry forms available to these participants.
Currently, success is being reported by BYU Researcher who
How Math Arrow works is by “numbers from 0-100 to children so that they can visualize patterns and quickly see, for example, how to count by 2s, 5s, and 10s.” This technology works so well, that even the inventor
Because this game is catching on with children and educators around the United States, it is imperative that this company finds itself a larger presence, Online, in competing for the Mobile App and Tablet markets, Some people are very particular when it comes to educating the youth and avoiding companies that send out “
In order to provide individuals with a sense of Brand Trust, it will take everyday individuals to tell their own personal stories and successes. Sproglit is giving them an incentive to do
A product full of colors, animals, drama, learning
Through testimonials, Sproglit may better demonstrate this to new potential users who may be skeptical. These children can speak about the experience themselves, with the adult involved in the process can speak about the actual progress of each child’s journey.
Sproglit is holding submission for contest participants until January 15, 2014. “We are excited to engage teachers and parents. The sooner they show the Math Arrow and Kangaroo Kyle to their children, the sooner their kids will develop a better sense of numbers,” said Sproglit CEO Todd Buchholz.
Invented by Todd Buchholz, former White House economic advisor, economist, author and winner of the Allyn Young Teaching Prize at Harvard University and in conjunction with his daughters Victoria, Katherine and Alexia, the Math Arrow is used in games by Sproglit in bringing about a positive understanding in the World of Mathematics to children everywhere.
Math is one of our most difficult subjects to grasp totally in our lifetime and yet is one of the most important. Everything in life involves it. By providing the youth with a love for the subject, we are preparing them for exciting revolutions in how people think, react, and function in our Tomorrow!